![]() Now instead of bunny-hopping or juggling enemies, it's about winning a staring contest or spelling out words etched in the night sky and not blinking when you shouldn't. This distinctive control scheme also reconsiders what we often consider gaming skills. The hourglass sands are inevitably slipping through your fingers and it’s from your reflexive actions. Sure, there are standard subtitle and non-blinking gameplay options, but those diminish the greater emotional impact, that sense of losing what your potential first love was about to say or what advice your mom almost finished giving. It's making one of your body’s natural functions an enemy in a way, almost like being drawn into a conversation and someone rudely interrupting mid-sentence further, in a counter-intuitive sense, that's the best way to experience Ben’s story. For anyone hankering to disinter every bit of information, here's a game that's deliberately ensuring you don’t experience all it has to offer. Not only is blinking to skip time a poignant concept already, there's also an interesting dynamic with its design. How far ahead is never known – could be minutes, weeks, or even years, making you try to savor each moment. You're able to freely examine the world for a short time, but when a metronome icon appears you’ll immediately jump ahead once you blink. Your limited view of the beach can be broadened by looking towards a white-stencil eye icon and blinking to reveal another spot of land, peeling away the atramentous curtain of these dormant memories. ![]() It begins simple enough in learning about your character and what your 'eye controls' do. You're transported into the eyes of Benjamin Brynn, a precocious and artistically gifted boy. Fortunately, it goes well beyond that unique elevator pitch. He and his cohort of annoying seagulls are interested in spinning your life's story for a mysterious figure known only as "The Gatekeeper." How can it be examined without speaking or other common means of expression? This is where both the concept and PSVR2's technology perfectly marry each other: a control scheme where every interaction is controlled through your eye-blinks. In GoodbyeWorld Games' narrative journey, you're an ethereal figure without arms, legs, or a mouth, waiting to be plucked by a curious wolf ferryman (superbly acted by Stephen Friedrich). What happens after you die? It's the question plaguing humanity for as long as we've had conscious minds. Reviewer's Note: While I'll try to be as vague as possible, I'll put a LIGHT SPOILER warning up here to be safe. By Lee Mehr, posted on 11 April 2023 / 2,247 Views
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